๐๐๐๐๐ sand particles dont seems to render often and there was a bit where I was spotted by the ghost of the month of march in the middle of the waste those were the only bugs, which is great for a prototype atp, the only other technical issue is the FPS which wasnt unplayable youre doing really good
pretty great improvement since release, which always was promising. you are given too many resources in your armament, which leads to the restriction of Stealth (not sure if it's a genre or a choice, if it's the latter then ignore this) being undermined. sidenote, this also makes binos very useless spreading out the map, lowering the helicopters (to grapple on) and lowering the terrain (while letting the board maintain more velocity) would allow for more space to enjoy the board and worm mechanics. the most close outpost has the cube to take, which trained me both times to look out for other objectives in the outposts, (would be cool) could just ctrl c v the cubes tho on a more meta level i'd suggest playing into more of this cool 1manarmy vibe, as well as the speed and momentum mechanics also, probably remake the page, lay out a roadmap, andor use update posts
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sand particles dont seems to render often and there was a bit where I was spotted by the ghost of the month of march in the middle of the waste
those were the only bugs, which is great for a prototype atp, the only other technical issue is the FPS which wasnt unplayable
youre doing really good
Greatly appreciate all the feedback. What kind of average FPS are you getting, and what kind of GPU / CPU do you have?
15/20

pretty great improvement since release, which always was promising.
you are given too many resources in your armament, which leads to the restriction of Stealth (not sure if it's a genre or a choice, if it's the latter then ignore this) being undermined.
sidenote, this also makes binos very useless
spreading out the map, lowering the helicopters (to grapple on) and lowering the terrain (while letting the board maintain more velocity) would allow for more space to enjoy the board and worm mechanics.
the most close outpost has the cube to take, which trained me both times to look out for other objectives in the outposts, (would be cool) could just ctrl c v the cubes tho
on a more meta level i'd suggest playing into more of this cool 1manarmy vibe, as well as the speed and momentum mechanics
also, probably remake the page, lay out a roadmap, andor use update posts
again, sickassshit so far, gw gw โฅโฅโฅ